Version 1.0 is the version that released the game to the public on 2019-10-10 on Steam, GOG, and Kartridge.
Changes
- Ideas for Crafting grouped into separate tabs
- Glossary grouped into separate tabs, and added entries for:
- Added fast travel mechanic: Travel Kit
- Removed Eden Fruit
- ...
Patch 1
Version: 0675043e
Released: 2019-10-12
Source: https://steamcommunity.com/games/1042780/announcements/detail/3308382671754380439
Happy to say the first Pine patch is out, focusing on some blocking quest progress, wider controller support and some unclarities in the first few quests.
Fixes
- Fixed infinite loading when launching the game with Windows set to use the Turkish language.
- Improved quest helper text during the quest The Human Wake.
- Fixed broken controller prompts when using a controller other than Xbox
- Fixed being blocked in first mural cave when reloading while needing to find Amam in The Ceremony quest
- Fixed getting stuck during the objective "Investigate the Abandoned Watchtower" if the player has already visited the watchtower in the Gearing Up quest
- Fixed getting stuck if the player eats any of the collected Carrant in A Nose for Adventure quest
- Fixed wording of tutorial when being taught "The Poke" attack move. Now it should be more clear that the player is required to tap the sprint button instead of holding it in The Ceremony quest
- Fixed wording of "Explore the Pollen Pass" to clarify that it is a cave in Gearing Up quest.
- Fixed credits appearing on reload if the quest A Proper Goodbye was started, but abandoned mid-way
- Fixed Human SFX not being adjusted when changing the SFX slider
- Fixed various floating trees on the island
Changes
- Added version at the bottom right of the main menu. Current version: 0675043e
- Reduced autosave frequency
- Adjusted position of the sensitivity + remapping section in the settings menu
- Changed Key Graphite to be part of the "Important items" tab in the player's inventory.
- Added logic to spawn Explosive Keg if the player has full inventory in Word of Mouth quest
- Added skip cinematic functionality in Gearing Up quest
- Tweaked text in glossary
- Tweaked opacity of the fog VFX in various areas in the open-world
We are also working on Ultrawide screen support, optimizations, more settings options and miscellaneous fixes.
Patch 2
Version: 25aa6c04
Released: 2019-10-15
Source: https://steamcommunity.com/games/1042780/announcements/detail/3308382671764992105
Fixes
- Fixed The Council getting stuck if you've previously solved the puzzle.
- Fixed Solid Measures quest where a world state would cause infinite reloads
- Fixed Scouting Lens "deploy" tutorial not staying in the Dune's Observatory
- Fixed Melee and Ranged glossary images being swapped
- Fixed Waddletooth "Dig piles" to be only triggered by Waddletooths
- Fixed Vault Notes being interactable earlier than they are supposed to in The First Vault quest
- Fixed one of Aedwin's voice lines playing with the wrong dialogue
- Added a fix that prevents the raid horn sound from being played during cinematics
Changes
- Added jumpable debris in front of Vault entrances whenever players complete The Word of Mouth quest with a Vault village - addition addresses scenarios in which the simulation changes and walls re-appear in front of the chosen Vaults
- Reduced the volume and added a break in between loops for the Cariblin village music
Known Issues
It is possible to jump out of the Ancient Stables vault (using a mixture) and explore the island without any assets loading in. As a temporary fix we've made sure you can jump back into the Ancient Stables without needing any mixtures. You will be allowed to leave the Ancient Stables after retrieving the Taming Bands Outfinding and doing the task Oth asks of you by the entrance.
Furthermore, we have 21:9 support ready to test, and are doing so here, but also would love input from the ultra widescreen community, so we'll be opening a test branch soon where you can check it out. We are also working on some platforming parts that we got a lot of feedback on, which were too hard to complete or simply annoying.
Until next time, thanks for your patience and help everyone!
Patch 3
Version: 264e60db
Released: 2019-10-17
Size: 52.7 MiB
Source: https://steamcommunity.com/games/1042780/announcements/detail/1555357052102573790
Fixes
- Fixed losing ideas from Open-World chests when quickly reloading shortly after gathering them. Players that had the issue will receive the ideas retroactively after loading their save.
- Fixed The Word of Mouth quest where "Meet Wes at the village's affinity board" objective that will not complete the quest
- Fixed the exploit with Hop Brew that allowed players to exit the Ancient Stables and become stuck in unloaded Open-World
- Fixed The Last Vault quest when players would become blocked when reloading between unlocking the Vault and entering it
The future update will focus mainly various traversal and platforming sections that people had trouble with! We are also working towards improving the performance!
Patch 4
Version: 078c4045
Released: 2019-10-23
Size: 57.1 MiB
Source: https://steamcommunity.com/games/1042780/announcements/detail/1555357052120666509
Fixes
- Fixed achievements - Carpenter and Potion Master
- Fixed dismounting of Alpafants which would cause players to get stuck occasionally
- Fixed occasions in which Scouting Lens would cause the player to get stuck
- Fixed hole in New Home cave that was impossible to get out of
- Fixed a bad spawn point in Old Home post The Pact quest
- Fixed "Sprint" tutorial hanging post Marla dialogue in The Ceremony quest
- Fixed various floating props in the open-world
- Fixed race lever in Ancient Stables not displaying unless very close on lower graphics settings
Changes
- Changed various platforming sections to be more accessible - Schnusky's Bet quest race, various Vault platforming sections, Litter Cave platforming section
- Changed Open-World Puzzle in the Sparse Fields region
- Added functionality to skip Schnusky's Race cinematic in Schnusky's Bet quest
We are continuously working on improving performance, and adding clarifications to situations that the players have been flagging as confusing.
Known Issues
General
- I can't drop only one trap/keg or the keg/trap I dropped does not seem to do anything
- You need to use those items in the same way you eat food. Open the item pin menu and use those deployable items there.
Technical
- Aspect Ratios other than 16:10 and 16:9 are unsupported
- We hope to add support for this in a future patch. We will soon open up a beta branch where we will be testing it.
See https://steamcommunity.com/app/1042780/discussions/0/3166519278509141279/
- We hope to add support for this in a future patch. We will soon open up a beta branch where we will be testing it.
- How can I invert the mouse?
- You can invert your mouselook by going into the control menu under settings. Once there you can see the binding for Aim Vertical/Horizontal and then click on the circular arrows to toggle invert.
- Mouse sensitivity is too high/low
- You can adjust the sensitivity in the control menu in the settings menu.
- [Linux] Hue disappears after changing any graphical settings
- We are aware of this issue and are still investigating.
- [Linux] Black specs are flashing on the ground
- This looks to be a RadeonSI specific bug: https://bugs.freedesktop.org/show_bug.cgi?id=108919
Currently the workaround is to use these game parameters:AMD_DEBUG=nodcc %command%
- This looks to be a RadeonSI specific bug: https://bugs.freedesktop.org/show_bug.cgi?id=108919
Ultrawide Beta Branch
Version: 17673b2f
Released: 2019-10-30
Size: 238.9 MiB
Source: https://steamcommunity.com/app/1042780/discussions/0/1694969361104295861/
Windows only (and Steam only?)
What changed
Most aspect ratios can now be selected in the resolution option under the graphics settings. We have also added a new setting under the Graphics tab, called UI Side Padding where you can indicate how close to the centre of the screen the UI HUD elements will be.
Known Issues
- The quest tracking HUD element does not respect the UI Side Padding setting.
Patch 5
Version: 60d4e517
Released: 2019-11-15
Size: 643.9 MiB (Steam, Windows), 858.6 MiB (Steam, Linux)
Source: https://steamcommunity.com/games/1042780/announcements/detail/3301630532870764409
Highlights
- We pushed the ultrawide / all resolution support to the main branch now! After some minor bugs and feedback we are confident that it should work for everyone now. We hope you enjoy!
- We've done lots of small optimizations to reduce stuttering and improve framerate, but moreover, we've finally pulled apart the graphic settings so that you can tweak things to your liking. We've seen massive performance gains on especially lower end machines when using these new settings in different combinations.
- New achievements! Go check them out. If you should already have gotten one of them, it should unlock automatically.
- New much-requested entries in the Glossary to better explain some resources and items, such as Droolica, the Outfindings (and what they do / how to use them), and role tokens.
Fixes
- Initial performance pass to attempt to reduce stutters while playing the game.
- Fixed game saving during transitions from interiors to the open-world where the player would end up outside with nothing loaded
- Fixed Lumiconda Tooth item checkpoint in the Ancient Stables, where the game would autosave prior to collecting the item
- Fixed various visual glitches in the Ancient Stables
- Fixed some incorrect language strings
Changes
- [Steam] Added 5 new achievements.
- Added more granular graphical options in the settings menu.
- Added ultrawide support
- Added a persistent note in front of the Vaults, reminding the players that the villages are ever changing
- Added glossary entries for - Outfindings, Role Tokens, Droolica
Next
We'll continue to do some fixes, tweaks and optimizations as we go along. If you see any bugs, please report them and we'll get on them. Thanks so much for your patience and for playing!
We're also super happy to announce that the soundtrack has been wrapped up and is almost ready for release!
Patch 6
Version: aac40484
Released: 2019-12-19
Size: 203.7 MiB (Steam, Windows), 264.2 MiB (Steam, Linux)
Source: https://steamcommunity.com/games/1042780/announcements/detail/1684841248933197403
Details
We've also patched the game to reflect some remastered and updated songs, now even more lush and consistent than before. Other patch notes include:
- Music tracks and mixing updated to reflect remastered soundtrack
- Fixed the cave achievement not unlocking at all caves. If you've visited all caves, it should now unlock
- Credits updated with updated branding of our audio partners at Tumult Kollektiv (previously Other World Ensemble)
Patch 7
Version: 1a21a22c
Released: 2020-02-03
Size: 58.7 MiB (Steam, Windows)
Source: https://steamcommunity.com/app/1042780/discussions/0/1742266332664312336/
Fixes
- Fixed not being able to exit the Ancient Stables after the completion of the Vault tasks
Note: if you're currently being affected by this issue, reloading your save should resolve it.