PC[ | ]
Release Version[ | ]
Version: N/A
Released: 2019-10-10
This version is the first that released with the game to the public on 2019-10-10 on Steam, GOG, and Kartridge. It released without a visible version indicator.
Changes[ | ]
- Ideas for Crafting grouped into separate tabs
- Glossary grouped into separate tabs, and added entries for:
- Added fast travel mechanic: Travel Kit
- Removed Eden Fruit
- ...
These changes are in comparison to the Limited Beta.
Patch 1[ | ]
Version: 0675043e
Released: 2019-10-12
Source: Steam
Happy to say the first Pine patch is out, focusing on some blocking quest progress, wider controller support and some unclarities in the first few quests.
Fixes[ | ]
- Fixed infinite loading when launching the game with Windows set to use the Turkish language.
- Improved quest helper text during the quest The Human Wake.
- Fixed broken controller prompts when using a controller other than Xbox
- Fixed being blocked in first mural cave when reloading while needing to find Amam in The Ceremony quest
- Fixed getting stuck during the objective "Investigate the Abandoned Watchtower" if the player has already visited the watchtower in the Gearing Up quest
- Fixed getting stuck if the player eats any of the collected Carrant in A Nose for Adventure quest
- Fixed wording of tutorial when being taught "The Poke" attack move. Now it should be more clear that the player is required to tap the sprint button instead of holding it in The Ceremony quest
- Fixed wording of "Explore the Pollen Pass" to clarify that it is a cave in Gearing Up quest.
- Fixed credits appearing on reload if the quest A Proper Goodbye was started, but abandoned mid-way
- Fixed Human SFX not being adjusted when changing the SFX slider
- Fixed various floating trees on the island
Changes[ | ]
- Added version at the bottom right of the main menu. Current version: 0675043e
- Reduced autosave frequency
- Adjusted position of the sensitivity + remapping section in the settings menu
- Changed Key Graphite to be part of the "Important items" tab in the player's inventory.
- Added logic to spawn Explosive Keg if the player has full inventory in Word of Mouth quest
- Added skip cinematic functionality in Gearing Up quest
- Tweaked text in glossary
- Tweaked opacity of the fog VFX in various areas in the open-world
We are also working on Ultrawide screen support, optimizations, more settings options and miscellaneous fixes.
Patch 2[ | ]
Version: 25aa6c04
Released: 2019-10-15
Source: Steam
Fixes[ | ]
- Fixed The Council getting stuck if you've previously solved the puzzle.
- Fixed Solid Measures quest where a world state would cause infinite reloads
- Fixed Scouting Lens "deploy" tutorial not staying in the Dune's Observatory
- Fixed Melee and Ranged glossary images being swapped
- Fixed Waddletooth "Dig piles" to be only triggered by Waddletooths
- Fixed Vault Notes being interactable earlier than they are supposed to in The First Vault quest
- Fixed one of Aedwin's voice lines playing with the wrong dialogue
- Added a fix that prevents the raid horn sound from being played during cinematics
Changes[ | ]
- Added jumpable debris in front of Vault entrances whenever players complete The Word of Mouth quest with a Vault village - addition addresses scenarios in which the simulation changes and walls re-appear in front of the chosen Vaults
- Reduced the volume and added a break in between loops for the Cariblin village music
Known Issues[ | ]
It is possible to jump out of the Ancient Stables vault (using a mixture) and explore the island without any assets loading in. As a temporary fix we've made sure you can jump back into the Ancient Stables without needing any mixtures. You will be allowed to leave the Ancient Stables after retrieving the Taming Bands Outfinding and doing the task Oth asks of you by the entrance.
Furthermore, we have 21:9 support ready to test, and are doing so here, but also would love input from the ultra widescreen community, so we'll be opening a test branch soon where you can check it out. We are also working on some platforming parts that we got a lot of feedback on, which were too hard to complete or simply annoying.
Until next time, thanks for your patience and help everyone!
Patch 3[ | ]
Version: 264e60db
Released: 2019-10-17
Size: 52.7 MiB
Source: Steam
Fixes[ | ]
- Fixed losing ideas from Open-World chests when quickly reloading shortly after gathering them. Players that had the issue will receive the ideas retroactively after loading their save.
- Fixed The Word of Mouth quest where "Meet Wes at the village's affinity board" objective that will not complete the quest
- Fixed the exploit with Hop Brew that allowed players to exit the Ancient Stables and become stuck in unloaded Open-World
- Fixed The Last Vault quest when players would become blocked when reloading between unlocking the Vault and entering it
The future update will focus mainly various traversal and platforming sections that people had trouble with! We are also working towards improving the performance!
Patch 4[ | ]
Version: 078c4045
Released: 2019-10-23
Size: 57.1 MiB
Source: Steam
Fixes[ | ]
- Fixed achievements - Carpenter and Potion Master
- Fixed dismounting of Alpafants which would cause players to get stuck occasionally
- Fixed occasions in which Scouting Lens would cause the player to get stuck
- Fixed hole in New Home cave that was impossible to get out of
- Fixed a bad spawn point in Old Home post The Pact quest
- Fixed "Sprint" tutorial hanging post Marla dialogue in The Ceremony quest
- Fixed various floating props in the open-world
- Fixed race lever in Ancient Stables not displaying unless very close on lower graphics settings
Changes[ | ]
- Changed various platforming sections to be more accessible - Schnusky's Bet quest race, various Vault platforming sections, Litter Cave platforming section
- Changed Open-World Puzzle in the Sparse Fields region
- Added functionality to skip Schnusky's Race cinematic in Schnusky's Bet quest
We are continuously working on improving performance, and adding clarifications to situations that the players have been flagging as confusing.
Known Issues[ | ]
General[ | ]
- I can't drop only one trap/keg or the keg/trap I dropped does not seem to do anything
- You need to use those items in the same way you eat food. Open the item pin menu and use those deployable items there.
Technical[ | ]
- Aspect Ratios other than 16:10 and 16:9 are unsupported
- We hope to add support for this in a future patch. We will soon open up a beta branch where we will be testing it.
See https://steamcommunity.com/app/1042780/discussions/0/3166519278509141279/
- We hope to add support for this in a future patch. We will soon open up a beta branch where we will be testing it.
- How can I invert the mouse?
- You can invert your mouselook by going into the control menu under settings. Once there you can see the binding for Aim Vertical/Horizontal and then click on the circular arrows to toggle invert.
- Mouse sensitivity is too high/low
- You can adjust the sensitivity in the control menu in the settings menu.
- [Linux] Hue disappears after changing any graphical settings
- We are aware of this issue and are still investigating.
- [Linux] Black specs are flashing on the ground
- This looks to be a RadeonSI specific bug: https://bugs.freedesktop.org/show_bug.cgi?id=108919
Currently the workaround is to use these game parameters:AMD_DEBUG=nodcc %command%
- This looks to be a RadeonSI specific bug: https://bugs.freedesktop.org/show_bug.cgi?id=108919
Ultrawide Beta Branch[ | ]
Version: 17673b2f
Released: 2019-10-30
Size: 238.9 MiB
Source: Steam
Windows only (and Steam only?)
What changed[ | ]
Most aspect ratios can now be selected in the resolution option under the graphics settings. We have also added a new setting under the Graphics tab, called UI Side Padding where you can indicate how close to the centre of the screen the UI HUD elements will be.
Known Issues[ | ]
- The quest tracking HUD element does not respect the UI Side Padding setting.
Patch 5[ | ]
Version: 60d4e517
Released: 2019-11-15
Size: 643.9 MiB (Steam, Windows), 858.6 MiB (Steam, Linux)
Source: Steam
Highlights[ | ]
- We pushed the ultrawide / all resolution support to the main branch now! After some minor bugs and feedback we are confident that it should work for everyone now. We hope you enjoy!
- We've done lots of small optimizations to reduce stuttering and improve framerate, but moreover, we've finally pulled apart the graphic settings so that you can tweak things to your liking. We've seen massive performance gains on especially lower end machines when using these new settings in different combinations.
- New achievements! Go check them out. If you should already have gotten one of them, it should unlock automatically.
- New much-requested entries in the Glossary to better explain some resources and items, such as Droolica, the Outfindings (and what they do / how to use them), and role tokens.
Fixes[ | ]
- Initial performance pass to attempt to reduce stutters while playing the game.
- Fixed game saving during transitions from interiors to the open-world where the player would end up outside with nothing loaded
- Fixed Lumiconda Tooth item checkpoint in the Ancient Stables, where the game would autosave prior to collecting the item
- Fixed various visual glitches in the Ancient Stables
- Fixed some incorrect language strings
Changes[ | ]
- [Steam] Added 5 new achievements.
- Added more granular graphical options in the settings menu.
- Added ultrawide support
- Added a persistent note in front of the Vaults, reminding the players that the villages are ever changing
- Added glossary entries for - Outfindings, Role Tokens, Droolica
Next[ | ]
We'll continue to do some fixes, tweaks and optimizations as we go along. If you see any bugs, please report them and we'll get on them. Thanks so much for your patience and for playing!
We're also super happy to announce that the soundtrack has been wrapped up and is almost ready for release!
Patch 6[ | ]
Version: aac40484
Released: 2019-12-19
Size: 203.7 MiB (Steam, Windows), 264.2 MiB (Steam, Linux)
Source: Steam
Fixes[ | ]
- Fixed the cave achievement not unlocking at all caves if you've already explored the caves before our previous patch. If you've visited all caves, it should now unlock upon loading your savefile.
Changes[ | ]
- Music tracks and mixing updated to reflect remastered soundtrack
- Credits updated with updated branding of our audio partners at Tumult Kollektiv (previously Other World Ensemble)
Patch 7[ | ]
Version: 1a21a22c
Released: 2020-02-03
Size: 58.7 MiB (Steam, Windows), 100.0 MiB (Steam, Linux)
Source: Steam
Fixes[ | ]
- Fixed not being able to exit the Ancient Stables after the completion of the Vault tasks
Note: if you're currently being affected by this issue, reloading your save should resolve it.
Patch 8[ | ]
Version: 597168fb (in-game: patch 8)
Released: 2020-06-24
Size: 1.4 GiB (Steam, Windows)
Source: Steam
Highlights / Summary[ | ]
- Performance gains and big stutter reductions from garbage collection through upgrading Pine's engine and implementing incremental garbage collection
- Combat is smoother and much more responsive: added dodge cancel, kick out of any move and fractional directional control
- Camera tweaks: added auto steering settings and removed aimed smoothing
- Platforming is more forgiving due to the addition of 'coyote time'
- Two new languages added (Dutch and Korean), two more coming soon
Additions[ | ]
- Auto camera steering setting added
- Support for separate inversion settings on ranged and normal camera aiming
- Separate sensitivity for ranged aiming
- Added 'coyote time' for smoother and more forgiving platforming
- Dodge cancelling for more responsive combat
- Added a loading screen bar to see the progress
- Fractional directional control in combat so that you can choose your direction in some parts of some moves, making combat much more responsive
- Scouting Lens map radius now showing Key Graphite pickups
- Dutch language support
- Korean language support
Changes and tweaks[ | ]
- Removed smoothing from camera aim
- Kicking and sliding is now always possible (also in ranged and when nothing is equipped)
- Changed quest start and end sound (is now different)
- When leaving an interior (cave or Vault) with your Scouting Lens deployed inside, it will automatically return to you
- You can now roll and jump out of crouch
- Slow motion effect on combat moves tweaked to make it more responsive
- Camera collision redone for smoother camera movement, particularly in interiors
Fixes[ | ]
- Garbage collect stutters reduced through implementation of incremental garbage collection, giving a much more consistent framerate
- UI revamp with many fixes (such as overlapping quest text, long string overflow, etc.)
- Fixed text appearing with a few frames delay
- Improved lock-on/focus camera (was often glitching and disorientating)
- Improved dialogue camera
- Fixed Hue floating up (as if standing on a box) in certain locations after jumping
- Fixed interacts with certain context (such as 'ignite' and 'enter') using incorrect string
- Metal and wood footstep parameters added for Hue
- Fixed The Crossing cutscene part 2 audio, because it had Alpafants sniffing through it
- Cave entrance now drawn behind fog
- Fixed a bunch of unlocalized strings, among others in the map menu, Vault title cards and main quest tutorials
- Localized controls rebinding menus
- Footstep speed parameter now scaled with animation (crouching)
- Only footwear covering feet gives 'boots' footstep sounds now
- Fixed totem village information UI missing after raiding villages
- Grounded several floating assets
- Numerous fixes for wrong speaker roles in dialogues
- Various questing bug fixes and stability improvements
- Numerous optimizations on all fronts
- Fixed status modifiers overflowing and being unclear in effect in equipment UI
- Fixed broken night visuals on village lanterns
- Fixed waterfall and torch particles not being LODed
Patch 9[ | ]
Version: ? (in-game: patch 9)
Released: 2020-07-03
Size: 576.5 MiB (Steam, Windows)
Source: Steam
Fixes[ | ]
- Fixed inversion of normal and ranged cameras to work correctly and separately
- Water in the swamp region now correctly rendered in combination with fog
- Fixed PostProcessing settings (such as bloom, motion blur, etc.) applying only after reloads
Patch 10[ | ]
Version: ? (in-game: patch 10)
Released: 2020-07-13
Size: 57.8 MiB (Steam, Windows)
Source: Steam
Fixes[ | ]
- Fixed stacking audio tracks that heavily impacted performance (especially in/around the Hollow Mountain)
- Fixed roaming music not timed correctly, should play as normal again
- Fixed an edge case in the Drool's Gold quest in combination with The Tomb Gazer quest, where both quests tried to start a dialogue
- Fixed numerous floating assets
Patch 11[ | ]
Version: ? (in-game: patch 11)
Released: 2020-07-17
Size: 98.0 MiB (Steam, Windows)
Source: Steam
Fixes[ | ]
- Fixed donation boxes appearing when the associated village was not occupied by anyone
- Fixed game getting stuck when starting a cutscene near the end of the game
Patch 12[ | ]
Version: ? (in-game: patch 12)
Released: 2020-09-24
Size: 1.4 GiB (Steam, Windows)
Source: Steam
Additions[ | ]
- Added Japanese language support
- Added Simplified Chinese language support
Changes and Tweaks[ | ]
- Tweaked hold interact UI for better visibility
- Font update for all asian languages for much improved readability
Fixes[ | ]
- Fixed A Chilling Affair quest bug (did not progress sometimes)
- Fixed player being able to die while in between area transitions
- Made the monument tower in the Dry Bay a persistent landmark, visible from all angles/distances now
- Solidified Lumiconda Tooth puzzle logic in the Ancient Stables for lower-end machines
- Fixed an assert when trading with an empty inventory, causing trading logic and UI to be off
- Various text fixes in multiple languages
- Various memory optimizations across the board
- Various optimizations through cleaning up code
Patch 13[ | ]
Version: ? (in-game: patch 13)
Released: 2020-09-29
Size: 58.9 MiB (Steam, Windows)
Source: Steam
Fixes[ | ]
- Fixed infinite loading when exiting the Ancient Stables
- Fixed main menu appearing solid green when updating from patch 11 onwards
Nintendo Switch[ | ]
Early release version[ | ]
Version: ? 1.0.0 / 1.0.1 ?
Released: 2019-11-26 00:00 CET
This version released about a half day too early in the European eShop at midnight without the day one patch. Causing some people to have issues for a few days, that were already fixed if they'd connected to the internet and update the game later.
Release patch[ | ]
Version: ? 1.0.1 / 1.0.2 ?
Released: 2019-11-26 ~17:00 CET
Source: Twitter
Version 1.0.3[ | ]
Version: 1.0.3
Released: 2019-12-10
Source: Twitter
This is the first version Kickstarter backers for Switch were able to play, because they got their Switch keys on the 2019-12-18.
Fixes[ | ]
- Fixed villages and objects wrongly popping out, sometimes blocking progression
Changes[ | ]
- Updated main menu icon
Additions[ | ]
- Camera invert
Version 1.0.4[ | ]
Version: 1.0.4
Released: 2020-01-09 ~21:00 CET
Submitted to Nintendo: 2019-12-24 (or earlier)
Source: Twitter
Fixes[ | ]
- Fixes quest-blocking bugs (mainly Drool's Gold)
Changes[ | ]
- Reloading times reduced to <30 seconds
- Improved drawing distance, reduced pop-ins
- Improved graphical quality (e.g. shadows)
Up next is more performance improvements, readability issues (especially for Switch Lite) and overall bug fixes to stabilize everything.
Version 1.0.5[ | ]
Version: 1.0.5
Released: 2020-02-14
Source: Twitter, Discord
Fixes[ | ]
- Forced quest unlock when stuck
- Ancient Stables loading issue fix
- Tiny key problem fixed, Brenirr problem fixed
- Y-axis inversion bug on switching controller mode fixed
- Wrong interacts on walking back and forth bug fixed
Changes[ | ]
- Improved performance
- Improved visuals (brightness, contrast, colors)
- Increased size of some UI
- Updated music to match remastered OST versions of songs
Additions[ | ]
- Camera sensitivity setting
Version 2.0[ | ]
Version: 2.0
Released: 2020-09-24
Source: Twitter, Dev Blog
The Switch port was redone from scratch, using the latest PC version as a basis.
Highlights[ | ]
- Big performance stability gains and reduction in stutters because of incremental garbage collection, through upgrading Pine's engine
- Massive memory optimizations - the game does not feature any (known) crashes through playtime anymore
- Loading times reduced by ~55%, much faster loading between scenes (interiors and open world)
- Increased world density to be on par with the PC version (in other words, lots of trees/bushes/rocks/assets added everywhere!)
- Smoother and much more responsive combat: added dodge cancel, kick out of any move and fractional directional control
- New languages: Dutch, Korean and Japanese
Additions[ | ]
- Auto camera steering setting added
- Support for separate inversion settings on ranged and normal camera aiming
- Separate sensitivity for ranged aiming added
- Added 'coyote time' for smoother and more forgiving platforming
- Dodge cancelling for more responsive combat
- Added a loading screen bar to see the progress
- Fractional directional control in combat so that you can choose your direction in some parts of some moves, making combat much more responsive
- Scouting Lens map radius now showing Key Graphite pickups
- Dutch language support
- Korean language support
- Japanese language support
Changes and tweaks[ | ]
- Complete UI revamp: UI now scales with docked/handheld according to resolution
- Removed smoothing from camera aim
- Kicking and sliding is now always possible (also in ranged and when nothing is equipped)
- Changed quest start and end sound (is now different)
- When leaving an interior (cave or Vault) with your Scouting Lens deployed inside, it will automatically return to you
- You can now roll and jump out of crouch
- Slow motion effect on combat moves tweaked to make it more responsive
- Camera collision redone for smoother camera movement, particularly in interiors
Fixes[ | ]
- Garbage collect stutters reduced through implementation of incremental garbage collection, giving a much more consistent framerate
- Fixed A Chilling Affair quest bug (did not progress sometimes)
- Fixed the Tiny Key problem in The Pact quest where it sometimes didn’t show up
- Fixed player being able to die while in between area transitions
- UI revamp with many fixes (such as overlapping quest text, long string overflow, etc.)
- Made the monument tower in the Dry Bay a persistent landmark, visible from all angles/distances now
- Fixed text appearing with a few frames delay
- Improved lock-on/focus camera (was often glitching and disorientating)
- Solidified Lumiconda Tooth puzzle logic in the Ancient Stables
- Improved dialogue camera
- Fixed Hue floating up (as if standing on a box) in certain locations after jumping
- Fixed interacts with certain context (such as 'ignite' and 'enter') using incorrect string
- Metal and wood footstep parameters added for Hue
- Fixed The Crossing cutscene part 2 audio, because it had Alpafants sniffing through it
- Cave entrance now drawn behind fog
- Fixed a bunch of unlocalized strings, among others in the map menu, Vault title cards and main quest tutorials
- Footstep speed parameter now scaled with animation (crouching)
- Only footwear covering feet gives 'boots' footstep sounds now
- Fixed totem village information UI missing after raiding villages
- Grounded several floating assets
- Numerous fixes for wrong speaker roles in dialogues
- Various questing bug fixes and stability improvements
- Numerous optimizations on all fronts
- Fixed status modifiers overflowing and being unclear in effect in equipment UI
- Fixed broken night visuals on village lanterns
- Fixed waterfall and torch particles not being LODed
Known issues[ | ]
- As per the upgrade of our engine, UI tends to glitch a few frames around the first instances within a playthrough in which certain UI is shown. This does not impact gameplay. We are currently investigating together with Unity to find the solution.
- In some instances, streaming (loading the world) seems delayed. This should not impact gameplay too much, but can appear jarring. We are currently looking into optimizing this more and reducing the chances of this happening.
- In later stages of the game, performance is sub 30 in some areas. We now have a much stronger grip on why this is happening and are looking into these areas to improve these specifically.
Version 2.1[ | ]
Version: 2.1
Released: 2020-10-10
Source: Twitter
"bringing more stability and fixing an issue for players who couldn't leave the Ancient Stables."
PlayStation 4/5[ | ]
Release Version[ | ]
Version: 1.00
Released: 2021-03-10 (was scheduled for 2021-03-09)
Size: 2.17 GB