All the known items in the game.
The list currently stops at Item ID 411 because that is how far it has been tested yet. There might be more items with greater IDs.
If an Item ID is missing, it is due to one of several possibilities:
- the ID does not allow save files to load, if included in the player inventory.
- the ID displays an item with the name Item Name and can be a pouch item, Equipment item, or Idea.
- the ID doesn't break the game but doesn't have something associated with it.
- the ID is for an item that isn't obtainable as a normal player (development items, cut content).
- the ID is for an item that isn't meant for the general public (Kickstarter exclusives).
- no one has gotten to that ID yet.
Item List[]
| Item ID | Item Type | Max Stack | Item Name | Item Description |
|---|---|---|---|---|
| 0 | Food | 15 | A common, tiny sweet fruit that grows on specific bushes in the Wedgewoods. | |
| 8 | Food | 10 | A healthy, small vegetable growing on tall plants. Somewhat energizing, found in foresty areas. | |
| 9 | Food | 10 | An edible, not very tasty vegetable that grows low on the ground in and around the Wedgewoods. | |
| 10 | Food | 20 | A common, edible flower that grows in most fields on Albamare. | |
| 11 | Food | 20 | A common and important cereal eaten by most species of Albamare, found on its lower plains. | |
| 12 | Food | 15 | A sturdy piece of fresh meat from an Alpafant Critter. | |
| 13 | Food | 15 | A small, pink egg from a Puffle critter. | |
| 14 | Material | 10 | A small log, easy to process for crafting a variety of tools. | |
| 15 | Crafted | 10 | A crafted, braided thread used to bind objects together when crafting. | |
| 16 | Material | 5 | A common, chemically sturdy material to solidify mostly anything with. Can be found against cliffs, mainly in the mountain areas. | |
| 17 | Essence | 10 | A soul-like fragment of a Cariblin organism | |
| 18 | Essence | 10 | A soul-like fragment of a Litter organism. | |
| 19 | Material | 10 | A common type of rock used for crafting a wide variety of tools. | |
| 20 | Essence | 10 | A soul-like fragment of a Krocker organism. | |
| 21 | Essence | 10 | A soul-like fragment of a Fexel organism. | |
| 22 | Material | 15 | Marrow and bone from deceased species and critters. | |
| 23 | Crafted | 10 | Crafted, soft, woven fabric to cover objects when crafting. | |
| 24 | Material | 20 | A small pink feather from the rear end of a Puffle critter. | |
| 25 | Material | 10 | A thin, grey-ish leather that can be used for isolation and coverage, from Albamare's Alpafant critters. | |
| 28 | Important | 1 | A map drawn by Amam while preparing to explore the world around the Unstable Cliffs. | |
| 30 | Important | 1 | An Outfinding of an earlier civilization that energizes even the darkest of places. | |
| 31 | Important | 1 | An Outfinding of an earlier civilization that lets set beyond what you know. | |
| 32 | Important | 1 | A large key that opens the large gates to Vaults. | |
| 34 | Material | 10 | A soft stone that crumbles on pressure, but can be very useful in crafting. Can be found on beaches and in sand. | |
| 36 | Important | 1 | An Outfinding of an earlier civilization that allows you to tame critters. | |
| 47 | Crafted | 10 | A crafted material that is surprisingly strong and useful for see-through objects. | |
| 48 | Material | 5 | Extremely strong material emitting a faint blue light, found between the grasses of Albamare's plains. | |
| 50 | Important | 1 | Extremely hard to get, but tougher than anything on Albamare. | |
| 53 | Important | 1 | A rare wing obtained from a rare Adarna critter. Glowing red colors that make materials stronger. | |
| 54 | Important | 1 | A strong material of an ancient snake-like critter that once roamed Albamare. | |
| 55 | Material | 10 | A hardened plaque of dental bacteria of larger species and critters, found in swampy areas. | |
| 56 | Material | 5 | A costly, shiny pearl, appearing in only some of the shells that wash up on Albamare's shores. | |
| 57 | Material | 15 | A bright flower, found mainly in soggy areas, of which the extract can be applied to solidify and enhance. | |
| 58 | Material | 15 | A dark flower, found mainly in mountainous areas, of which the extract is used to enhance many objects. | |
| 59 | Food | 20 | An energizing, edible seed of a grass that grows wildly in the Dune areas of Albamare. | |
| 60 | Food | 15 | A sweet, hard and nutritious piece of food that grows on tough green plants in the dry parts of Albamare. | |
| 61 | Food | 10 | A rather heavy, edible plant that holds plenty of fresh water, found in warm, dry areas. | |
| 62 | Food | 5 | A fabricated, energizing paste of wheat and bush leaves used by some species to spice up their dinner. | |
| 63 | Food | 10 | A squiggly piece of loin from a Waddletooth critter. Disgusting, but nutritious. | |
| 64 | Food | 10 | A rare and rather slimey piece of Bleeker meat. | |
| 66 | Food | 10 | A very nutritious, bitter beet eaten by most creatures in the Soggy Woodlands. | |
| 67 | Food | 10 | A rather slimey mushroom type, traditionally eaten by slimey creatures only, now widely found around the soggy arreas of Albamare. | |
| 68 | Food | 15 | A long, bitter-sweet plant full of edible fluids that is found low in the ground in swamps. | |
| 69 | Food | 15 | A highly energizing, spicy vegetable originating from the Arid Canyon. | |
| 70 | Food | 20 | A nutritious, shot type of grain growing on ridges in the mountain area. | |
| 71 | Food | 20 | A bright green food that keeps your feet warm and energizes your movements, found in the higher regions of Albamare. | |
| 72 | Material | 3 | A strong mineral unique to Albamare, highly valued and used to solidify almost any object. | |
| 73 | Essence | 10 | A soul-like fragment of a Gobbledew organism. | |
| 75 | Material | 15 | Moss that grows on low rocks in and around the Wedgewoods. | |
| 76 | Material | 15 | Cones of the common conifers of the Wedgewoods. Finding them near large logs. | |
| 77 | Material | 15 | A soft grass that, when bound, creates strong structures. Finding this in lower grassy areas. | |
| 78 | Material | 5 | A sturdy building material made of the iconic red rock of the dunes of Albamare. | |
| 103 | Mixture | 50 | A mixture that makes you move faster. | |
| 106 | Mixture | 50 | A mixture that lets you jump higher. | |
| 107 | Mixture | 50 | A mixture that lets you dodge faster. | |
| 108 | Mixture | 50 | A mixture that makes your melee attacks faster. | |
| 112 | Mixture | 50 | A mixture that makes your melee attacks more powerful. | |
| 113 | Mixture | 50 | A mixture that makes your ranged attacks more powerful. | |
| 114 | Mixture | 50 | A mixture that makes you less vulnerable. | |
| 120 | Mixture | 50 | A mixture that completely energizes you immediately. | |
| 121 | Mixture | 50 | A mixture that gives you 100% of your vitality back. | |
| 122 | Idea | 1 | ||
| 124 | Idea | 1 | ||
| 125 | Idea | 1 | ||
| 126 | Idea | 1 | ||
| 130 | Idea | 1 | ||
| 131 | Idea | 1 | ||
| 132 | Idea | 1 | ||
| 138 | Idea | 1 | ||
| 139 | Idea | 1 | ||
| 141 | Idea | 1 | ||
| 144 | Important | 1 | A key for the attic door in the Ancient Stables Vault. | |
| 146 | Equipment | 1 | Basic but trustworthy clothing for gatherers and Humans living in trees. | |
| 147 | Equipment | 1 | A basic pair of trousers for simple protection. | |
| 148 | Equipment | 1 | A tight rope around the wrist to make being around trees less straining. | |
| 149 | Equipment | 1 | A moss and wood-based outfit that protects against friction and basic impacts. | |
| 150 | Equipment | 1 | Simple wooden protectors to traverse the woods more easily. | |
| 151 | Equipment | 1 | Solid arm protectors to somewhat protect against incoming attacks. | |
| 152 | Equipment | 1 | A well-made vest that warms when it needs to and slightly protects in combat. | |
| 153 | Equipment | 1 | Flexible pair of pants for when you traverse longer distances or find yourself in a conflict often. | |
| 154 | Equipment | 1 | Protective set of thick guards around the shins, to make traversing and fighting less straining. | |
| 159 | Equipment | 1 | A thick tunicl for battling, heavy lifting and long journeys. | |
| 160 | Equipment | 1 | A comfortable pair of slacks that thoroughly protects the traveler wearing it. | |
| 161 | Equipment | 1 | A strong pair of leather boots, protecting against low blows and onerous travels. | |
| 162 | Equipment | 1 | A durable set of arm guards to aid in any confrontation. | |
| 167 | Equipment | 1 | A large helmet, invented and crafted by Mannoth species to heavily protect even in colder areas. | |
| 170 | Equipment | 1 | Strong head protection crafted by the Cariblin species. | |
| 171 | Equipment | 1 | Strong braces conjured up by Cariblin species, to aid you in battle and to keep you warm. | |
| 172 | Equipment | 1 | Protective leg plates to help you hold off low-targeted attacks, designed by Cariblins. | |
| 173 | Equipment | 1 | A tall red hood fabricated by the Litter species. | |
| 174 | Equipment | 1 | Soft Litter-cloth cushions around the wrists that enhances your aegis. | |
| 175 | Equipment | 1 | Pair of provisional leg cushions that slightly fortifies your outfit, crafted by Litters. | |
| 176 | Equipment | 1 | An intriguing mask of Lean-iron and Stuffcloth, devised by Fexel species. | |
| 177 | Equipment | 1 | A solid pair of mitts used by Fexels in alchemy and combat. | |
| 178 | Equipment | 1 | Thick footwear made for the Fexel's delicate feet, slightly adding to your protective covering. | |
| 179 | Equipment | 1 | Spiritual headwear crafted by Krocker species. | |
| 180 | Equipment | 1 | A strong, protective splint around the arms to fortify one's stability, invented by Krocker species. | |
| 181 | Equipment | 1 | A set of durable splints near the legs to improve stability, made by Krockers. | |
| 182 | Equipment | 1 | An alluring set of feathers arranged for on the head by Gobbledew species. | |
| 184 | Equipment | 1 | Adorning, delicate sleeves to enhance protection, created by Gobbledew. | |
| 185 | Equipment | 1 | Elegant armament around the legs to improve one's armor, crafted by Gobbledew. | |
| 186 | Material | 15 | A jelly-like substance from Waddletooths, secreted when they feel at home. | |
| 187 | Other | 99 | A dark grit which, when compressed, forms intricately shaped and solid items. | |
| 188 | Material | 15 | A slimey antenna of a deceased Bleeker critter, which still seems to hold some of its conducting capabilities. | |
| 190 | Other | 1000 | One of Albamare's unique keys, opening its unique chests. | |
| 191 | Idea | 1 | The for a braided thread used to bind objects together when crafting. | |
| 193 | Idea | 1 | The for a soft, woven fabric to cover objects when crafting. | |
| 194 | Idea | 1 | The for softglass, a fabricated material that is strong and useful for see-through objects. | |
| 195 | Idea | 1 | The for making one of Albamare's unique keys, opening its unique chests. | |
| 196 | Equipment | 1 | A sturdy, well balanced helmet, excellent for protecting one's head. | |
| 197 | Equipment | 1 | An exquisite piece of body armour, absorbs a large amount of force when struck. | |
| 198 | Equipment | 1 | Solid yet flexible slacks, provides great protection against incoming weapons. | |
| 200 | Idea | 1 | An for a moss and wood-based outfit that protects against friction and basic impacts. | |
| 202 | Idea | 1 | ||
| 203 | Idea | 1 | ||
| 204 | Idea | 1 | ||
| 205 | Idea | 1 | ||
| 210 | Idea | 1 | ||
| 211 | Idea | 1 | ||
| 212 | Idea | 1 | ||
| 213 | Idea | 1 | ||
| 217 | Idea | 1 | ||
| 220 | Idea | 1 | ||
| 221 | Idea | 1 | ||
| 222 | Idea | 1 | ||
| 223 | Idea | 1 | ||
| 224 | Idea | 1 | ||
| 225 | Idea | 1 | ||
| 226 | Idea | 1 | ||
| 227 | Idea | 1 | ||
| 228 | Idea | 1 | ||
| 229 | Idea | 1 | ||
| 230 | Idea | 1 | ||
| 231 | Idea | 1 | ||
| 232 | Idea | 1 | ||
| 233 | Idea | 1 | ||
| 234 | Idea | 1 | ||
| 238 | Equipment | 1 | Simple wooden protectors to traverse the woods more easily. | |
| 240 | Equipment | 999 | Elementary arrows to fire with bows. Deal straighforward damage. | |
| 241 | Equipment | 1 | An infinite source of small rocks to shoot with a slingshot. | |
| 242 | Equipment | 999 | Highly damaging arrows for body shots. Deal a great amount of damage, not good for damaging weakspots. | |
| 243 | Equipment | 999 | Penetrating arrows specialized for hitting a weakspot. Deals a good amount of damage and knocks back any opponent. | |
| 244 | Equipment | 100 | Arrow containing explosive liquid that explodes on impact. | |
| 246 | Equipment | 1 | A small handmade pine-wood sword you got from the dark cavern under your home. | |
| 248 | Equipment | 1 | A basic bow made of pine-wood, used for dealing medium damage at medium range. | |
| 249 | Equipment | 1 | A pine-wood shield for protection against basic attacks. | |
| 250 | Equipment | 1 | A simple, one-handed sword to deal basic damage with. | |
| 251 | Equipment | 1 | A common wooden shield with a sturdy Lean-iron binding. | |
| 252 | Equipment | 1 | A strong, common bow used mainly for hunting critters. | |
| 257 | Equipment | 1 | A bow crafted by Litters, solidified with Spystal. | |
| 258 | Equipment | 1 | An extemely sturdy axe for highly damaging blows. | |
| 259 | Equipment | 1 | A shield as strong as they come, with Albamare's sturdiest material at its core. | |
| 260 | Equipment | 1 | A heavy blade to deal heavy damage with. | |
| 262 | Equipment | 1 | A heavy and sturdy weapon built by Cariblin tribes. | |
| 263 | Equipment | 1 | A sturdy shield made from the Cariblin's best Lean-iron and Marrwood. | |
| 265 | Equipment | 1 | A Spystal-based axe prepared with a certain type of saliva to make its piercings stick longer. | |
| 266 | Equipment | 1 | A thin but solid weapon, made of marrow and bone of deceased species. | |
| 267 | Equipment | 1 | A bone-built shield, made from hippo and bird remainders for strong protection. | |
| 269 | Equipment | 1 | A wood-based shield, seemingly made to withhold heavy blows from chemical weaponry. | |
| 270 | Equipment | 1 | A razor-sharp, lightweight melee weapon resembling the claws of a certain avian species. | |
| 271 | Equipment | 1 | A lightweight, sturdy bow using glossy feathers in its core. | |
| 274 | Idea | 1 | ||
| 275 | Idea | 1 | ||
| 276 | Idea | 1 | ||
| 281 | Idea | 1 | ||
| 282 | Idea | 1 | ||
| 283 | Idea | 1 | ||
| 284 | Idea | 1 | ||
| 286 | Idea | 1 | ||
| 287 | Idea | 1 | ||
| 289 | Idea | 1 | ||
| 290 | Idea | 1 | ||
| 291 | Idea | 1 | ||
| 293 | Idea | 1 | ||
| 294 | Idea | 1 | ||
| 295 | Idea | 1 | ||
| 296 | Other | 70 | A rare, mysterious orb, seemingly from the civilization of an ancient species. Seems to hold special meaning. | |
| 297 | Idea | 1 | An for elementary arrows to fire with basic bows. Deal straightforward damage. | |
| 298 | Equipment | 1 | An pine-wood sword that deals little damage but cuts deep. | |
| 299 | Idea | 1 | ||
| 300 | Important | 1 | A slightly larger pouch to carry your items in. | |
| 301 | Important | 1 | A large pouch to carry many items. | |
| 302 | Token | 10 | An order and badge of a gatherer, tasked by the leader of a village to check the nearby surroundings and collect food and materials. | |
| 303 | Token | 10 | An order and badge of a trader, tasked by the leader of a village to trade with a neighbouring village. | |
| 304 | Token | 10 | An order and badge of a village guard, tasked by the leader to protect a territory at all cost. | |
| 305 | Token | 10 | An order and badge of a raider, tasked by the leader of a village to invade a settlement. | |
| 306 | Equipment | 1 | A simple, handmade slingshot you got from your brother. | |
| 310 | Simulation | 10 | A scroll containing methods of food and material preservation, boosting the village banks. Seems to let the ancient material Droolica reappear in villages. Lasts 5 minutes. | |
| 311 | Simulation | 10 | A fabricated order for extra food and armor, causing a village to increase its expenses and overproduce. This will last for 5 minutes. | |
| 312 | Simulation | 10 | A rumor about a large incoming storm, for which villagers will make haste. The leader will order more gather and trade parties for 5 minutes. | |
| 313 | Simulation | 10 | A rumor about an incoming heat wave, making villagers slow down. The village will send out fewer trading and gathering parties for 5 minutes. | |
| 314 | Simulation | 10 | A message spreading a vibe of peace and tranquility, making the village rapidly increase its population. The leader of the village will order its subjects to be peaceful towards all other factions for 5 minutes. | |
| 315 | Simulation | 10 | A rumor of an incoming cataclysm, making a village enter survival mode, starting to decrease its population. The leader of the village will order its subjects to be aggressive towards all factions for 5 minutes. | |
| 316 | Simulation | 10 | A document containing a treaty of fruitful cooperation. The involved parties will greatly improve their affinity relations. | |
| 318 | Simulation | 10 | An elaborate plan about more efficient material usage. Villagers possessing this will produce stronger armor and will upgrade much quicker. The effect lingers for 5 minutes. | |
| 319 | Simulation | 10 | A false plan that introduces bad designs for armor and structure, causing villages to need a lot more resources to upgrade and build low-quality armor. The effect lingers for 5 minutes. | |
| 321 | Simulation | 5 | Large platter of meat that was seasoned well to cover its rot. Village inhabitants that eat it will get sick which will weaken them in combat. The health effect lingers for 5 minutes. | |
| 322 | Simulation | 5 | Large platter of meat that was treated with a poisonous rub. Village inhabitants that eat it will get a fever which will weaken them strongly in combat. The effect of the poison lingers for 5 minutes. | |
| 323 | Simulation | 3 | Large platter of meat that was marinated in toxic juice. Village inhabitants that eat it will get extremely sick causing them to be very weak in combat. The effect lingers for 5 minutes. | |
| 338 | Trap | 3 | A highly unstable brew that reacts on impact. Any impact will cause a large explosion that can pierce any armor and remove fragile structures. | |
| 339 | Trap | 6 | A sneaky contraption that explodes when steppd on. | |
| 340 | Trap | 6 | A contraption that scares creatures when activated. When triggered outside of villages, creatures panic and drop their current belongings. | |
| 341 | Raid Flare | 5 | A contraption that orders a Cariblin raid group. Must be deployed next to a village that does not belong to Cariblin. | |
| 342 | Raid Flare | 5 | A contraption that orders a Fexel raid group. Must be deployed next to a village that does not belong to Fexels. | |
| 343 | Raid Flare | 5 | A contraption that orders a Gobbledew raid group. Must be deployed next to a village that does not belong to Gobbledew. | |
| 344 | Raid Flare | 5 | A contraption that orders a Krocker raid group. Must be deployed next to a village that does not belong to Krockers. | |
| 345 | Raid Flare | 5 | A contraption that orders a Litter raid group. Must be deployed next to a village that does not belong to Litters. | |
| 346 | Idea | 1 | ||
| 347 | Idea | 1 | ||
| 348 | Idea | 1 | ||
| 349 | Idea | 1 | ||
| 350 | Idea | 1 | ||
| 351 | Idea | 1 | ||
| 352 | Idea | 1 | ||
| 353 | Idea | 1 | ||
| 354 | Idea | 1 | ||
| 355 | Idea | 1 | ||
| 360 | Idea | 1 | ||
| 361 | Idea | 1 | ||
| 362 | Idea | 1 | ||
| 363 | Idea | 1 | ||
| 364 | Idea | 1 | ||
| 367 | Idea | 1 | ||
| 368 | Idea | 1 | ||
| 369 | Material | 10 | A byproduct of grinding stone with Litter spit. Every grain is extremely hard and has the ability to draw out moisture, making itl for preserving food and other materials. | |
| 370 | Important | 1 | A rare breed of Spystal engulfed in Litter spit. It is radiating light, and is mesmerizing for whoever gazes at it. | |
| 371 | Important | 1 | A Meageryam that a Litter chief has been sitting on for a week. It has nutritional value, but smells heavy and musky. Fully depletes your energy instantly. | |
| 372 | Important | 1 | Seemingly simple contraption that played a big role for the technological advancement of Albamare. Similar mechanisms have become a part of the daily life on the island. | |
| 373 | Important | 1 | Mysterious pieces of food that reek of Lean-iron. Has a moldy feel and a slight pulsation. Not very apetizing... | |
| 374 | Important | 1 | Incredibly pungent bait. The size of it suggest that whatever it is to be hunted is extremely large and dangerous. | |
| 375 | Important | 1 | The eye of a poweful, unique Bleeker. It's pulsating and radiating energy. | |
| 376 | Important | 1 | Part of the Krocker chief garment. The pin seems carved and straightened intentionally. | |
| 377 | Important | 1 | A crudely engineered part, meant to block the conducting capabilities of Mohlenite. | |
| 378 | Important | 1 | An extravagant piece of jewelery. The excessive use of Slick Pearl, one of the most expensive materials on Albamare, is meant to impress royal blood. | |
| 379 | Idea | 1 | ||
| 380 | Important | 1 | Scroll containing symbols that form the Sibblesunc interpretation on the common Albamare language. | |
| 381 | Idea | 1 | ||
| 382 | Important | 1 | A call for unity between all species on the island of Albamare. This one is addressed to the Litters. | |
| 384 | Important | 1 | A small key with unknown ability. | |
| 386 | Idea | 1 | ||
| 387 | Equipment | 1 | A slightly more solid pair of pants, based on Gravel Moss and Stiffrope. | |
| 388 | Idea | 1 | for a slightly more solid pair of pants, based on Gravel Moss and Stiffrope. | |
| 389 | Idea | 1 | ||
| 390 | Idea | 1 | ||
| 391 | Idea | 1 | ||
| 392 | Idea | 1 | ||
| 393 | Equipment | 1 | Segmented gauntlets, protecting your fingers from dismemberment. | |
| 394 | Equipment | 1 | Uncomfortable sabatons, protecting your toes from dismemberment as well as keeping your feet warm. Very warm. | |
| 395 | Equipment | 1 | A sturdy bow made of the Fexel's lenient wood, solidified with their alchemy-proof metals. | |
| 396 | Idea | 1 | ||
| 399 | Mixture | 50 | A specific mixture created by the Krockers that makes you less vulnerable and greatly increased shield stamina. | |
| 400 | Mixture | 50 | A mixture created by the Cariblins that focuses on melee damage by greatly increasing it, but also makes you more vulnerable. | |
| 401 | Mixture | 50 | A rather disgusting brew from the Litters that makes you less vulnerable and greatly increases your ranged attack speed. | |
| 403 | Mixture | 50 | A beautiful liquid by the Gobbledew that makes you a small movement bonus and greatly increases melee attack speed. | |
| 405 | Idea | 1 | ||
| 406 | Important | 1 | A mysterious fragment placed by a traveler, whom's notes you found in the Pollen Pass. Seems to be part of a set. | |
| 407 | Mixture | 50 | A smartly conjured up mixture by the Fexels that focuses on an increased ranged attack damage, but also makes you a bit more vulnerable. | |
| 408 | Other | 1000 | A craftable kit that can transfer you to the Tamba house or to the village of an allied species when used. | |
| 409 | Idea | 1 |